#ifndef GM_SERVER_BROADCAST
#define GM_SERVER_BROADCAST

#include <iostream>
#include "GameMessage.h"

class GMServerBroadcast : public GameMessage
{
public:
	GMServerBroadcast();
	GMServerBroadcast(std::string);
	~GMServerBroadcast();
	void Execute();

	bool ReadFromSocketM(SockMessage* sm);
	bool WriteToSocketM (SockMessage* sm);

	static GameMessage* Create();

	const char* GetName(){return m_NAME;}
	static const char* m_NAME;
};
#endif